Heavy Rain to Reinvent Video Games
The argument over whether or not video games constitute a medium of art is about to get even more confusing. While it’s true, the bulk of games in no way represent something on par with a classic movie (and indeed, few games attempt to actually emulate the cinematic feel of a movie), there have been a few titles that have worked to create interactive, meaningful
experiences. Titles like Deus Ex provided an interactive world that allowed for incredible character freedom. More recent games, such as Shadow of the Colossus, worked to create thematic atmospheres in which the player became enthralled. But developer Quantic Dream is preparing to unveil what may be a glimpse at the future of gaming, with their story-heavy release Heavy Rain.
There has been much speculation over this title, as it was pushed back from a Christmas release to the end of February of 2010. The wait, according to the first review from IGN, was worth it. The title follows the story of a family, with four playable characters, but IGN was wise in keeping many of the plot details under wraps. From a technical standpoint, there is still much to talk about. Many of the crucial moments in the game revolve around player decisions, subtle control movements that have oftentimes huge impact on the outcome. As opposed to other titles in the past, which have linear stories, Heavy Rain has a dynamic story that changes based on these interactions. It’s even possible for a character to die, but the game never ends. There’s no instance wherein you’re required to load your game due to a “failure” on the part of the player.














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